This project was inspired by and based around the concept piece by Philip Karlov for the Wayfinder game by Airship Syndicate: https://www.artstation.com/artwork/AlDdZX
During this project I decided to create a diorama that was a mixture of PBR texturing and Hand Painted texturing. Using the packages of Substance Painter to create the main texture base for the models and using 3DCoat to paint the final texture pass.
This was an entertaining project to make, and I really enjoyed working with the painted style and look of the game and adding a bit of my own style to it. I wanted to expand on the concept to create a snowy environment which was all rendered inside Unreal Engine 5.
Software used:
Blender
Zbrush
Substance Painter
3DCoat
Photoshop
Unreal Engine 5
Time lapse of the Painting stages
Sculpting in Zbrush Part 1