Hand Painted Lowpoly - Glaive
This project was a fun stylized hand painted weapon prop that started with a rough concept sketch.
Fully diffuse texture with no Normals, Roughness or Metalness maps.
I started with a lowpoly based, proceeding to sculpt the model in zbrush.
Retopology was done in Topogun 3, UVing in Blender using ZenUV and UV Packmaster.
Texture was painted in 3DCoat.
Spine2D Animation