World of Warcraft Inspired - Iron Horde Sword

This piece was inspired by a concept from World of Warcraft - Warlords of Draenor. I've never really made a weapon model before and wanted to try it out.

This projects goal was to combine PBR texturing with Hand painted Diffuse. As well as figuring out a good workflow for weapon modeling for future projects and learning retoplogy inside 3DCoat.

Software used:

Blender - Base model, UV Mapping
Zbrush - Sculpt
3DCoat - Retopology
Substance Painter - Bake and Base texture
3DCoat - Hand painted texture

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Overall the project came out well, I've learned a lot doing this small prop.

Final Render 1

Final Render 1

Final Render 2

Final Render 2

Final Render 3

Final Render 3

Final Render 4

Final Render 4

Unlit - Diffuse/Albedo only

Unlit - Diffuse/Albedo only

Unlit - Diffuse/Albedo only

Unlit - Diffuse/Albedo only

Unlit - Diffuse/Albedo only

Unlit - Diffuse/Albedo only

Unlit - Diffuse/Albedo only

Unlit - Diffuse/Albedo only

Wireframe

Wireframe

Texture Sets + UVs

Texture Sets + UVs

Zbrush Sculpt

Zbrush Sculpt

Substance Painter Viewport - Textures combined with PBR and Handpainted

Substance Painter Viewport - Textures combined with PBR and Handpainted

3DCoat Viewport - Diffuse only

3DCoat Viewport - Diffuse only