This piece was inspired by a concept from World of Warcraft - Warlords of Draenor. I've never really made a weapon model before and wanted to try it out.
This projects goal was to combine PBR texturing with Hand painted Diffuse. As well as figuring out a good workflow for weapon modeling for future projects and learning retoplogy inside 3DCoat.
Software used:
Blender - Base model, UV Mapping
Zbrush - Sculpt
3DCoat - Retopology
Substance Painter - Bake and Base texture
3DCoat - Hand painted texture
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Overall the project came out well, I've learned a lot doing this small prop.