Rio The Video Game - PS3, Xbox 360, Nintendo Wii

This is an example of some of the work I had done as a Front End UI artist at Eurocom back in 2010. I was hired out of University as a Front End UI Artist on Rio: The Video Game which shipped on the Playstation 3, Xbox 360 and Nintendo Wii.

The screenshots provided are examples of some of the work I implemented in to the game project. It was a team effort from concept to implementation of Art and Dev.

I mainly worked on Menus, Loading Icon, Instruction Screens, Pause Menu and some other areas in the game on the run up from Alpha to Beta.

Implemented the Title Screen for all 3 platforms. Which had to work with 16:9 and 4:3 resolutions.

Original design came from the concept artist and I implemented the design using Maya and the in house engine.

Implemented the Title Screen for all 3 platforms. Which had to work with 16:9 and 4:3 resolutions.

Original design came from the concept artist and I implemented the design using Maya and the in house engine.

Responsible for implementing the graphics for the Attention Panel pop up on game start. Including loading icon.

Responsible for implementing the graphics for the Attention Panel pop up on game start. Including loading icon.

Main Menu I worked on.

Main Menu I worked on.

Put together the Character Select screen. With character art supplied by the movie studio.

Put together the Character Select screen. With character art supplied by the movie studio.

Level Instruction screen layout design and art.

Level Instruction screen layout design and art.

Game Results

Game Results

Game Credits

Game Credits