This project was designed for me to become more comfortable with Stylized Sci Fi art and work flow. Working with limited textures, face weighted normals. The idea came about after seeing work by Sheng Lam (https://shenglam.artstation.com/projects/xz4L0X - Amazing work, check it out!) and I wanted to see if I could rework a Star Citizen concept design to fit a Stylized art look. This was a fun little project to test out a different work flow and learn more about sci fi environments using stylized methods. PBR workflow was used for this piece. Utilized decals for a lot of surface details.
I really enjoyed lighting this piece, as well as designing materials that let me colour the environment in engine so I could test different colour palettes in real time.